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How to Annotate PDFs using Foxit PDF SDK (C++)

General

An annotation associates an object such as note, line, and highlight with a location on a page of a PDF document. It provides a way to interact with users by means of the mouse and keyboard. PDF includes a wide variety of standard annotation types as listed in Table 3-1. Among these annotation types, many of them are defined as markup annotations for they are used primarily to mark up PDF documents. These annotations have text that appears as part of the annotation and may be displayed in other ways by a conforming reader, such as in a Comments pane. The ‘Markup’ column in Table 3-1 shows whether an annotation is a markup annotation.

Foxit PDF SDK supports most annotation types defined in PDF reference. PDF SDK provides APIs of annotation creation, properties access and modification, appearance setting and drawing.

Table 3-1

Annotation type Description Markup Supported by SDK
Text(Note) Text annotation Yes Yes
Link Link Annotations No Yes
FreeText
(TypeWriter/TextBox/Callout)
Free text annotation Yes Yes
Line Line annotation Yes Yes
Square Square annotation Yes Yes
Circle Circle annotation Yes Yes
Polygon Polygon annotation Yes Yes
PolyLine PolyLine annotation Yes Yes
Highlight Highlight annotation Yes Yes
Underline Underline annotation Yes Yes
Squiggly Squiggly annotation Yes Yes
StrikeOut StrikeOut annotation Yes Yes
Stamp Stamp annotation Yes Yes
Caret Caret annotation Yes Yes
Ink(pencil) Ink annotation Yes Yes
Popup Popup annotation No Yes
File Attachment FileAttachment annotation Yes Yes
Sound Sound annotation Yes No
Movie Movie annotation No No
Widget* Widget annotation No Yes
Screen Screen annotation No Yes
PrinterMark PrinterMark annotation No No
TrapNet Trap network annotation No No
Watermark* Watermark annotation No Yes
3D 3D annotation No No
Redact Redact annotation Yes Yes

Note:

  1. The annotation widget and watermark are special. They aren’t supported in the module of ‘Annotation’. This type of widget is only used in the module as a ‘form filler’ and the watermark in the module of ‘watermark’.
  2. Foxit SDK supports a customized annotation type called PSI (pressure sensitive ink) annotation. Usually, PSI is for handwriting features and Foxit SDK treats it as a PSI annotation so that it can be handled by other PDF products.

Example:

#include "include/common/fs_common.h"
#include "include/pdf/actions/fs_action.h"
#include "include/pdf/annots/fs_annot.h"
#include "include/pdf/fs_pdfdoc.h"
#include "include/pdf/objects/fs_pdfobject.h"
#include "include/pdf/fs_pdfpage.h"

using namespace foxit;
using namespace foxit::common;
using namespace pdf;
using namespace annots;

// Assuming PDFPage page has been loaded and parsed.
// Assuming the annnots in the page have been loaded.

// Add link annotation.
annots::Link link(page.AddAnnot( Annot::e_Link, RectF(350,350,380,400)));
link.SetHighlightingMode(Annot::e_HighlightingToggle);
...
#include "include/common/fs_common.h"
#include "include/pdf/actions/fs_action.h"
#include "include/pdf/annots/fs_annot.h"
#include "include/pdf/fs_pdfdoc.h"
#include "include/pdf/objects/fs_pdfobject.h"
#include "include/pdf/fs_pdfpage.h"

using namespace foxit;
using namespace foxit::common;
using namespace pdf;
using namespace annots;

// Assuming PDFPage page has been loaded and parsed.
// Assuming the annnots in the page have been loaded.

// Add highlight annotation.
annots::Highlight highlight(page.AddAnnot(Annot::e_Highlight,RectF(10,450,100,550)));
highlight.SetContent(L"Highlight");
annots::QuadPoints quad_points;
quad_points.first = PointF(10, 500);
quad_points.second = PointF(90, 500);
quad_points.third = PointF(10, 480);
quad_points.fourth = PointF(90, 480);
annots::QuadPointsArray quad_points_array;
quad_points_array.Add(quad_points);
highlight.SetQuadPoints(quad_points_array);
highlight.SetSubject(L"Highlight");
highlight.SetTitle(L"Foxit SDK");
highlight.SetCreationDateTime(GetLocalDateTime());
highlight.SetModifiedDateTime(GetLocalDateTime());
highlight.SetUniqueID(WString::FromLocal(RandomUID()));

// Appearance should be reset.
highlight.ResetAppearanceStream();
...

How to set the popup information when creating markup annotations

#include "include/common/fs_common.h"
#include "include/pdf/actions/fs_action.h"
#include "include/pdf/annots/fs_annot.h"
#include "include/pdf/fs_pdfdoc.h"
#include "include/pdf/objects/fs_pdfobject.h"
#include "include/pdf/fs_pdfpage.h"

using namespace foxit;
using namespace foxit::common;
using namespace pdf;
using namespace annots;

// Assuming PDFPage page has been loaded and parsed.
// Assuming the annnots in the page have been loaded.

// Create a new note annot and set the properties for it.
annots::Note note(page.AddAnnot(Annot::e_Note, RectF(10,350,50,400)));
note.SetIconName("Comment");
note.SetSubject(L"Note");
note.SetTitle(L"Foxit SDK");
note.SetContent(L"Note annotation.");
note.SetCreationDateTime(GetLocalDateTime());
note.SetModifiedDateTime(GetLocalDateTime());
note.SetUniqueID(WString::FromLocal(RandomUID()));

// Create a new popup annot and set it to the new note annot.
Popup popup(page.AddAnnot(Annot::e_Popup, RectF(300,450,500,550)));
popup.SetBorderColor(0x00FF00);
popup.SetOpenStatus(false);
popup.SetModifiedDateTime(GetLocalDateTime());
note.SetPopup(popup);
...

How to get a specific annotation in a PDF using device coordinates

#include "include/common/fs_common.h"
#include "include/pdf/actions/fs_action.h"
#include "include/pdf/annots/fs_annot.h"
#include "include/pdf/fs_pdfdoc.h"
#include "include/pdf/objects/fs_pdfobject.h"
#include "include/pdf/fs_pdfpage.h"

using namespace foxit;
using namespace foxit::common;
using namespace pdf;
using namespace annots;

// Assuming PDFDoc doc has been loaded.
// Assuming PDFPage page has been loaded and parsed.
...

int width = static_cast(page.GetWidth());
int height = static_cast(page.GetHeight());

// Get page transformation matrix.
Matrix displayMatrix= page.GetDisplayMatrix(0, 0, width, height, page.GetRotation());
int iAnnotCount = page.GetAnnotCount();

for(int i=0; i

Import annotations from or export annotations to a FDF file

With Foxit PDF SDK, annotations can be created with data not only from applications but also from FDF files. At the same time, PDF SDK supports annotation exporting to FDF files.

Example:

How to load annotations from a FDF file and add them into the first page of a given PDF

#include "include/common/fs_common.h"
#include "include/pdf/actions/fs_action.h"
#include "include/pdf/annots/fs_annot.h"
#include "include/pdf/fs_pdfdoc.h"
#include "include/pdf/objects/fs_pdfobject.h"
#include "include/pdf/fs_pdfpage.h"

using namespace std;
using namespace foxit;
using namespace foxit::common;
using foxit::common::Library;
using namespace pdf;
using namespace annots;

// Assuming PDFDoc doc has been loaded.
...

FILE* file = NULL;
#if defined(_WIN32) || defined(_WIN64)
 fopen_s(&file, (const char*)(const char*)String::FromUnicode(fdf_file), "rb+");
#else
 file = fopen((const char*)(const char*)String::FromUnicode(fdf_file), "rb+");
#endif
fseek(file, 0, SEEK_END);
size_t file_size = (size_t)ftell(file);
char* buffer = (char*)malloc(file_size * sizeof(char));
memset(buffer, 0 , file_size);

fseek(file, 0, SEEK_SET);
fread(buffer, sizeof(char), file_size, file);
fclose(file);

fdf::FDFDoc fdf_doc(buffer, file_size);
pdf_doc.ImportFromFDF(fdf_doc, PDFDoc::e_Annots);
Updated on March 25, 2020

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